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Abandoned Passage

Built this environment in Unity with a focus on atmosphere, lighting, and long-distance visual detail.
Most of the scene detail comes from baked lighting, textures, decals, vegetation, and subtle surface storytelling to create a grounded post-apocalyptic mood.

The goal was to push a cinematic look while keeping the scene optimized and readable from wide camera shots.

Tools used:

Unity
Blender
Substance Painter

Currently open to new full-time opportunities as a 3D Environment Artist.

#Unity3D #EnvironmentArt #3DArt #GameArt #LevelDesign #Lighting #PostApocalyptic #RealtimeRendering #GameEnvironment #Blender3D #SubstancePainter #DigitalArt #3DEnvironment #Gamedev