Built this environment in Unity with a focus on atmosphere, lighting, and long-distance visual detail.
Most of the scene detail comes from baked lighting, textures, decals, vegetation, and subtle surface storytelling to create a grounded post-apocalyptic mood.
The goal was to push a cinematic look while keeping the scene optimized and readable from wide camera shots.
Tools used:
Unity
Blender
Substance Painter
Currently open to new full-time opportunities as a 3D Environment Artist.
#Unity3D #EnvironmentArt #3DArt #GameArt #LevelDesign #Lighting #PostApocalyptic #RealtimeRendering #GameEnvironment #Blender3D #SubstancePainter #DigitalArt #3DEnvironment #Gamedev